- Constraint Actuator Menu
- Distance
- Force Field
- Location
- Orientation


Distance Constraint:
- Sets the distance the game object has to be from a surface
- Distance is measured from the object center of the game object
Constraints Mode:
- Distance Constraint
Direction:
- Axis direction to apply the distance constraint
- None = Don't use the Distance Constraint
- X axis
- Y axis
- Z axis
- -X axis
- -Y axis
- -Z axis
- None = Don't use the Distance Constraint
L:
- Enabled:
- Game object local axis
- Disabled:
- World axis
N:
- Enabled:
- Orient the selected game object axis with the mesh normal
- Disabled:
- Orient the selected game object axis with the world axis
Range:
- Maximum length of the constraint ray
- Range:
- 0.00 - 2000.00
Force Distance:
- Enabled:
- Keep this distance from target
- Range:
- -2000.00 to 2000.00
Damping:
- Frames it takes to achieve Force Distance
- Range:
- 0 to 100 Frames
M/P:
- Material/Property toggle
- Material:
- Material on another Game Object that will trigger the Distance Constraint
- Property:
- Property on another Game Object that will trigger the Distance Constraint
Material/Property Name:
- Name of Material/Property that will trigger the Distance Constraint
- Leave blank for all materials/properties to trigger Distance Constraint
PER:
- Enabled:
- Distance Constraint actuator stays active even if the ray doesn't touch a target
- Disabled:
- Distance Constraint actuator becomes inactive if tge ray doesn't touch a target
Time:
- Maximum amount of the time (frames) that you want the Distance Constraint Actuator to be active
- Range:
- 0 to 1000
- 0 = always active
RotDamp:
- Use a different damping for the rotation
- Range:
- 0 to 100
Note:
- To use the Distance Constraint on more than one axis, use another Constraint Actuator


Constraint:
- The type of Actuator
Name:
- Actuator name
Pin:
- Enabled:
- Always display the Actuator
- Disabled:
- Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
- Enabled:
- Actuator is turned on
- Disabled:
- Actuator is turned off
Note:
- Actuators can be connected to more than one controller
- Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)