- Edit Object Actuator Menu
- Add Object
- Dynamics
- End Object
- Replace Mesh
- Track to


Edit Object: Add Object
- Adds a copy of a game object (and it's children)
Object:
- Name of the game object to be copied and added
- Game object being copied must be hidden on an invisible layer
Time:
- Amount of time (in frames) that the added game object lives
- Range:
- 0 to 2000
- 0 = lives forever
- 0 to 2000
Linear Velocity:
- The initial linear velocity of the added game object
- Physics must be enabled on the game object
- Properties menu >> Physics tab >> Physics >> Physics Type >> Dynamic or Rigid Body
- Direction:
- X axis:
- Range: -100.00 to 100.00
- Y axis:
- Range: -100.00 to 100.00
- Z axis:
- Range: -100.00 to 100.00
- X axis:
Linear Velocity: L
- Enabled:
- Use Local (game object axis) axis
- Disabled:
- Use World axis
Angular Velocity:
- The initial angular velocity of the added Game Object
- Physics must be enabled on the game object
- Properties menu >> Physics tab >> Physics >> Physics Type >> Dynamic or Rigid Body
- Direction:
- X axis rotation:
- Range: -100.00 to 100.00
- Y axis rotation:
- Range: -100.00 to 100.00
- Z axis rotation:
- Range: -100.00 to 100.00
- X axis rotation:
Angular Velocity: L
- Enabled:
- Use Local (game object axis) axis
- Disabled:
- Use World axis
Note:
- The game object to be added as a copy must be hidden on an invisible layer


Edit Object:
- The type of Actuator
Name:
- Actuator name
Pin:
- Enabled:
- Always display the Actuator
- Disabled:
- Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
- Enabled:
- Actuator is turned on
- Disabled:
- Actuator is turned off
Note:
- Actuators can be connected to more than one controller
- Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)