Edit Object Actuator: Add Object

Edit Object: Add Object
  • Adds a copy of a game object (and it's children)
Object:
  • Name of the game object to be copied and added
     
  • Game object being copied must be hidden on an invisible layer
Time:
  • Amount of time (in frames) that the added game object lives
     
  • Range: 
    • 0 to 2000
       
    • 0 = lives forever
Linear Velocity:
  • The initial linear velocity of the added game object
     
  • Physics must be enabled on the game object
    • Properties menu >> Physics tab >> Physics >> Physics Type >> Dynamic or Rigid Body
  • Direction:
    • X axis:
      • Range: -100.00 to 100.00
    • Y axis:
      • Range: -100.00 to 100.00
    • Z axis:
      • Range: -100.00 to 100.00
Linear Velocity: L
  • Enabled:
    • Use Local (game object axis) axis
  • Disabled:
    • Use World axis
Angular Velocity:
  • The initial angular velocity of the added Game Object
     
  • Physics must be enabled on the game object
    • Properties menu >> Physics tab >> Physics >> Physics Type >> Dynamic or Rigid Body
  • Direction:
    • X axis rotation:
      • Range: -100.00 to 100.00
    • Y axis rotation:
      • Range: -100.00 to 100.00
    • Z axis rotation:
      • Range: -100.00 to 100.00
Angular Velocity: L
  • Enabled:
    • Use Local (game object axis) axis
  • Disabled:
    • Use World axis
Note:
  • The game object to be added as a copy must be hidden on an invisible layer
Edit Object:
  • The type of Actuator
Name:
  • Actuator name
Pin:
  • Enabled: 
    • Always display the Actuator
  • Disabled: 
    • Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
  • Enabled:
    • Actuator is turned on
  • Disabled:
    • Actuator is turned off
Note:
  • Actuators can be connected to more than one controller
     
  • Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)