- Message Actuator Menu
- Property
- Text


Message Actuator: Property
- Sends a message to a Message Sensor(s)
- The message sent will be the value of the selected Property
To:
- Name of the game object to send the message to
- Leave blank to send the message to all Game Objects
- A game object has to have a message sensor to receive a message
Subject:
- Message will only be sent to Message Sensors searching for this subject
- Leave blank to sent to all Message Sensors that aren't searching for a subject
Body:
- Property
Property Name:
- The name of the Property whose value will be sent to the message sensor
Example:
- Property name is HealthPack
- HealthPack is an integer property with a value of 25
- The integer 25 will be sent to the message sensor
Note:
- Property must be on the same game object as the Message Actuator


Message:
- The type of Actuator
Name:
- Actuator name
Pin:
- Enabled:
- Always display the Actuator
- Disabled:
- Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
- Enabled:
- Actuator is turned on
- Disabled:
- Actuator is turned off
Note:
- Actuators can be connected to more than one controller
- Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)