- Motion Actuator Menu
- Character Motion
- Servo Control
- Simple Motion
- Simple Motion Physics


Motion Type: Character Motion
- Doesn't use physics
- Teleports and/or instantly rotates the game object from point A to point B
- Physics Type:
- Character
- Properties menu >> Physics button >> Physics tab >> Physics Type: Character
- Character
Loc:
- X:
- Amount to teleport the game object on the X axis with each logic tic
- Range:
- -10,000.00 to 10,000.00
- Amount to teleport the game object on the X axis with each logic tic
- Y:
- Amount to teleport the game object on the Y axis with each logic tic
- Range:
- -10,000.00 to 10,000.00
- Amount to teleport the game object on the Y axis with each logic tic
- Z:
- Amount to telelport the game object on the Z axis with each logic tic
- Range:
- -10,000.00 to 10,000.00
- Amount to telelport the game object on the Z axis with each logic tic
- L:
- Enabled:
- Use local (game object) axis
- Disabled:
- Use world axis
- Enabled:
- Add:
- Enabled:
- Adds the amount to teleport the character to the amount previously used
- Example:
- Amount = 1.0 unit
- 1st logic tic: Teleport the character 1.0 unit
- 2nd logic tic: Teleport the character another 2.0 units (1.0 + 1.0)
- 3rd logic tic: Teleport the character another 3.0 units (1.0 + 1.0 + 1.0)
- 4th logic tic: etc
- Amount = 1.0 unit
- Adds the amount to teleport the character to the amount previously used
- Disabled:
- Teleport the character the selected amount with each logic tic
- Enabled:
Rot:
- X:
- Amount to instantly rotate the game object around the X axis
- Range:
- -57,295° to 57,295°
- Amount to instantly rotate the game object around the X axis
- Y:
- Amount to instantly rotate the game object around the Y axis
- Range:
- -57,295° to 57,295°
- Amount to instantly rotate the game object around the Y axis
- Z:
- Amount to instantly rotate the game object around the Z axis
- Range:
- -57,295° to 57,295°
- Amount to instantly rotate the game object around the Z axis
- L:
- Enabled:
- Use the local (game object) axis
- Disabled:
- Use the world axis
- Enabled:
Jump:
- Enabled:
- Uses physics to make the character jump upward
- Disable:
- Doesn't jump
- Property menu >> Physics button >> Physics tab >> Physics Type: Character
- Jump Force:
- Upward force to use for jump
- Range:
- 0.00 to 1,000.00
- Upward force to use for jump
- Fall Speed Max:
- Maximum downward speed when falling
- Range:
- 0.00 to 1,000.00
- Maximum downward speed when falling
- Max Jumps:
- Maximum number of times a character can jump without touching the ground
- Range:
- 1 to 10
- Maximum number of times a character can jump without touching the ground


Motion:
- The type of Actuator
Name:
- Actuator name
Pin:
- Enabled:
- Always display the Actuator
- Disabled:
- Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
- Enabled:
- Actuator is turned on
- Disabled:
- Actuator is turned off
Note:
- Actuators can be connected to more than one controller
- Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)