Motion Actuator: Character Motion

Motion Type: Character Motion
  • Doesn't use physics
     
  • Teleports and/or instantly rotates the game object from point A to point B
     
  • Physics Type:
    • Character
       
    • Properties menu >> Physics button >> Physics tab >> Physics Type: Character
Loc:
  • X: 
    • Amount to teleport the game object on the X axis with each logic tic
       
    • Range:
      • -10,000.00 to 10,000.00
  • Y:
    • Amount to teleport the game object on the Y axis with each logic tic
       
    • Range:
      • -10,000.00 to 10,000.00
  • Z:
    • Amount to telelport the game object on the Z axis with each logic tic
       
    • Range:
      • -10,000.00 to 10,000.00
  • L:
    • Enabled:
      • Use local (game object) axis
    • Disabled:
      • Use world axis
  • Add:
    • Enabled:
      • Adds the amount to teleport the character to the amount previously used
         
      • Example:
        • Amount = 1.0 unit
           
        • 1st logic tic: Teleport the character 1.0 unit
           
        • 2nd logic tic: Teleport the character another 2.0 units (1.0 + 1.0)
           
        • 3rd logic tic: Teleport the character another 3.0 units (1.0 + 1.0 + 1.0)
           
        • 4th logic tic: etc
    • Disabled:
      • Teleport the character the selected amount with each logic tic
Rot:
  • X:
    • Amount to instantly rotate the game object around the X axis
       
    • Range:
      • -57,295° to 57,295°
  • Y:
    • Amount to instantly rotate the game object around the Y axis
       
    • Range:
      • -57,295° to 57,295°
  • Z:
    • Amount to instantly rotate the game object around the Z axis
       
    • Range:
      • -57,295° to 57,295°
  • L:
    • Enabled:
      • Use the local (game object) axis
    • Disabled:
      • Use the world axis
Jump:
  • Enabled:
    • Uses physics to make the character jump upward
  • Disable:
    • Doesn't jump
Jump Settings:
  • Property menu >> Physics button >> Physics tab >> Physics Type: Character
     
  • Jump Force:
    • Upward force to use for jump
       
    • Range:
      • 0.00 to 1,000.00
  • Fall Speed Max:
    • Maximum downward speed when falling
       
    • Range:
      • 0.00 to 1,000.00
  • Max Jumps:
    • Maximum number of times a character can jump without touching the ground
       
    • Range:
      • 1 to 10
Motion:
  • The type of Actuator
Name:
  • Actuator name
Pin:
  • Enabled: 
    • Always display the Actuator
  • Disabled: 
    • Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
  • Enabled:
    • Actuator is turned on
  • Disabled:
    • Actuator is turned off
Note:
  • Actuators can be connected to more than one controller
     
  • Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)