Motion Actuator: Servo Control

Motion Type: Servo Control
  • Tries to maintain the set linear velocity
Reference Object:
  • Object used as the reference base for setting the Linear Velocity
     
  • Example:
    • If the reference object is a moving platform, a player standing on the platform would move relative to the platform
  • Leave blank to use the world as the reference base
Linear Velocity:
  • X: Linear Velocity on the X axis
     
  • Y: Linear Velocity on the Y axis
     
  • Z: Linear Velocity on the Z axis
Linear Velocity L:
  • Enabled:
    • Use the Local (object axis) axis
  • Disabled:
    • Use the World axis
X:
  • Enabled:
    • Limits the force that the Servo Control can use on the X axis to try and maintain the target linear velocity
  • Disabled:
    • The Servo Control uses whatever force is necessary on the X axis to maintain the target linear velocity
  • Max:
    • Upper limit of the force that the Servo Control is allowed to use on the X axis
  • Min:
    • Lower limit of the force that the Servo Control is allowed to use on the X axis
Y:
  • Enabled:
    • Limits the force that the Servo Control can use on the Y axis to try and maintain the target linear velocity
  • Disabled:
    • The Servo Control uses whatever force is necessary on the Y axis to maintain the target linear velocity
  • Max:
    • Upper limit of the force that the Servo Control is allowed to use on the Y axis
  • Min:
    • Lower limit of the force that the Servo Control is allowed to use on the Y axis
Z:
  • Enabled:
    • Limits the force that the Servo Control can use on the Z axis to try and maintain the target linear velocity
  • Disabled:
    • The Servo Control uses whatever force is necessary on the Z axis to maintain the target linear velocity
  • Max:
    • Upper limit of the force that the Servo Control is allowed to use on the Z axis
  • Min:
    • Lower limit of the force that the Servo Control is allowed to use on the Z axis
Proportional Coefficient:
  • Determines the reaction of the Servo Control to the difference between the actual linear velocity and target linear velocity
     
  • Range:
    • 0.00 to 200.00
Integral Coefficient:
  • Determines the reaction of the Servo Control based on the sum of recent errors
     
  • Range:
    • 0.00 to 3.00
Derivate Coefficient:
  • Determines the reaction of the Servo Control based on the rate at which the error has been changing
     
  • Range:
    • -100.00 to 100.00
Note:
  • Uses as much force is needed to try to maintain the set Linear Velocity
     
  • Force applied:
    • Game object moves at the set Linear Velocity
  • Force removed:
    • Game object keeps moving until gravity and friction slows it to a stop
Motion:
  • The type of Actuator
Name:
  • Actuator name
Pin:
  • Enabled: 
    • Always display the Actuator
  • Disabled: 
    • Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
  • Enabled:
    • Actuator is turned on
  • Disabled:
    • Actuator is turned off
Note:
  • Actuators can be connected to more than one controller
     
  • Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)