# Motion Actuator: Simple Motion with Physics  Simple Motion with Physics:
• Physics Type:
• Dynamic or Rigid Body or Soft Body

• Properties menu >> Physics button >> Physics tab >> Physics Type: Dynamic or Rigid Body or Soft Body
• Loc and Rot:
• Teleports and/or instantly rotates the game object from point A to point B

• Doesn't use physics

• Immediate start and stop
• Force and Torque:
• Movement is affected by physics

• Game object moves/rotates only if the force can overcome gravity and friction

• Game object keeps moving/rotating until gravity and friction slows it to a stop
• Linear Velocity and Angular Velocity:
• Movement is affected by physics

• Uses whatever force is needed to maintain the set velocity

• Game object keeps moving until gravity and friction slows it to a stop
Loc:
• X:
• Amount to teleport the game object on the X axis with each logic tic

• Range:
• -10,000.00 to 10,000.00
• Y:
• Amount to teleport the game object on the Y axis with each logic tic

• Range:
• -10,000.00 to 10,000.00
• Z:
• Amount to teleport the game object on the Z axis with each logic tic

• Range:
• -10,000.00 to 10,000.00
• L:
• Enabled:
• Use local (game object) axis
• Disabled:
• Use world axis
Rot:
• X:
• Amount to instantly rotate the game object around the X axis

• Range:
• -57,295° to 57,295°
• Y:
• Amount to instantly rotate the game object around the Y axis

• Range:
• -57,295° to 57,295°
• Z:
• Amount to instantly rotate the game object around the Z axis

• Range:
• -57,295° to 57,295°
• L:
• Enabled:
• Use the local (game object) axis
• Disabled:
• Use the world axis
Force:
• X:
• Force applied on the X axis

• Range:
• -10,000.00 to 10,000.00
• Y:
• Force applied on the Y axis

• Range:
• -10,000.00 to 10,000.00
• Z:
• Force applied on the Z axis

• Range:
• -10,000.00 to 10,000.00
• L:
• Enabled:
• Use the local (game object) axis
• Disabled:
• Use the world axis
Torque:
• X:
• Rotational force applied around the X axis

• Range:
• -10,000.00 to 10,000.00
• Y:
• Rotational force applied around the Y axis

• Range:
• -10,000.00 to 10,000.00
• Z:
• Rotational force applied around the Z axis

• Range:
• -10,000.00 to 10,000.00
• L:
• Enabled:
• Use the local (game object) axis
• Disabled:
• Use the world axis
Linear Velocity:
• X:
• Linear Velocity on the X axis to try and maintain

• Range:
• -10,000.00 to 10,000.00
• Y:
• Linear Velocity on the Y axis to try and maintain

• Range:
• -10,000.00 to 10,000.00
• Z:
• Linear Velocity on the Z axis to try and maintain

• Range:
• -10,000.00 to 10,000.00
• L:
• Enabled:
• Use the local (game object) axis
• Disabled:
• Use the world axis
• Enabled:
• With each frame, the Linear Velocity is added to the current amount

• Example:
• Linear Velocity x-axis = 1.0

• 1st frame:   Linear Velocity = 0.0 + 1.0 = 1.0

• 2nd frame:  Linear Velocity = 1.0 + 1.0 = 2.0

• 3rd frame:   Linear Velocity = 2.0 + 1.0 = 3.0

• etc
Angular Velocity:
• X:
• Angular Velocity applied around the X axis to try and maintain

• Range:
• -10,000.00 to 10,000.00
• Y:
• Angular Velocity applied around the Y axis to try and maintain

• Range:
• -10,000.00 to 10,000.00
• Z:
• Angular Velocity applied around the Z axis to try and maintain

• Range:
• -10,000.00 to 10,000.00
• L:
• Enabled:
• Use the local (game object) axis
• Disabled:
• Use the world axis
Damping Frames:
• Number of frames used to reach target velocity

• Range:
• 0 to 1,000  Motion:
• The type of Actuator
Name:
• Actuator name
Pin:
• Enabled:
• Always display the Actuator
• Disabled:
• Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
• Enabled:
• Actuator is turned on
• Disabled:
• Actuator is turned off
Note:
• Actuators can be connected to more than one controller

• Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)