Mouse Actuator: Look

Mode: Look
  • Mouselook (aka Free Look):
    • Moving the mouse/joystick/etc rotates the camera used for the player's viewpoint
Use X Axis:
  • Enabled:
    • Use movement on mouse's X direction to rotate the camera
  • Disabled:
    • Don't use the movement on the mouse's X direction to rotate the camera
  • Sensitivity:
    • Amount camera rotates when the mouse is moved in the X direction
       
    • Range:
      • -100.00 to 100.00
  • Threshold:
    • Amount the mouse has to move in the X direction before the camera rotates
       
    • Range:
      • 0.00 to 0.50
  • Min:
    • Sets how far the camera can rotate one way
       
    • Amount of negative rotation to allow
       
    • Range:
      • -3600.00 to 0.00 degrees
         
      • 0 = infinite rotation
  • Max:
    • Sets how far the camera can rotate the other way
       
    • Amount of positive rotation to allow
       
    • Range:
      • 0.00 to 3600 degrees
         
      • 0 = infinite rotation
  • Object Axis
    • Use the mouse movement to rotate the object around the selected axis
       
    • X Axis:
      • Rotate the object around the X Axis
    • Y Axis:
      • Rotate the object around the Y Axis
    • Z Axis:
      • Rotate the object around the Z Axis
  • Local:
    • Enabled:
      • Use the object's axis
    • Disabled:
      • Use the world axis
  • Reset:
    • Enabled:
      • Return the mouse cursor's X position to the center of the screen when the mouse stops moving
    • Disabled:
      • Don't return the mouse cursor's X position to the center of the screen when the mouse stops moving
Use Y Axis:
  • Enabled:
    • Use movement on mouse's Y direction to rotate the camera
  • Disabled:
    • Don't use the movement on the mouse's Y direction to rotate the camera
  • Sensitivity:
    • Amount camera rotates when the mouse is moved in the Y direction
       
    • Range:
      • -100.00 to 100.00
  • Threshold:
    • Amount the mouse has to move in the Y direction before the camera rotates
       
    • Range:
      • 0.00 to 0.50
  • Min:
    • Sets how far the camera can rotate one way
       
    • Amount of negative rotation to allow
       
    • Range:
      • -3600.00 to 0.00 degrees
         
      • 0 = infinite rotation
  • Max:
    • Sets how far the camera can rotate the other way
       
    • Amount of positive rotation to allow
       
    • Range:
      • 0.00 to 3600 degrees
         
      • 0 = infinite rotation
  • Object Axis
    • Use the mouse movement to rotate the object around the selected axis
       
    • X Axis:
      • Rotate the object around the X Axis
    • Y Axis:
      • Rotate the object around the Y Axis
    • Z Axis:
      • Rotate the object around the Z Axis
  • Local:
    • Enabled:
      • Use the object's axis
    • Disabled:
      • Use the world axis
  • Reset:
    • Enabled:
      • Return the mouse cursor's Y position to the center of the screen when the mouse stops moving
    • Disabled:
      • Don't return the mouse cursor's Y position to the center of the screen when the mouse stops moving
Note:
  • Mouse X direction: left/right
     
  • Mouse Y direction: front/back
Mouse:
  • The type of Actuator
Name:
  • Actuator name
Pin:
  • Enabled: 
    • Always display the Actuator
  • Disabled: 
    • Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
  • Enabled:
    • Actuator is turned on
  • Disabled:
    • Actuator is turned off
Note:
  • Actuators can be connected to more than one controller
     
  • Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)