- Mouse Actuator Menu
- Look
- Visibility


Mode: Look
- Mouselook (aka Free Look):
- Moving the mouse/joystick/etc rotates the camera used for the player's viewpoint
Use X Axis:
- Enabled:
- Use movement on mouse's X direction to rotate the camera
- Disabled:
- Don't use the movement on the mouse's X direction to rotate the camera
- Sensitivity:
- Amount camera rotates when the mouse is moved in the X direction
- Range:
- -100.00 to 100.00
- Amount camera rotates when the mouse is moved in the X direction
- Threshold:
- Amount the mouse has to move in the X direction before the camera rotates
- Range:
- 0.00 to 0.50
- Amount the mouse has to move in the X direction before the camera rotates
- Min:
- Sets how far the camera can rotate one way
- Amount of negative rotation to allow
- Range:
- -3600.00 to 0.00 degrees
- 0 = infinite rotation
- -3600.00 to 0.00 degrees
- Sets how far the camera can rotate one way
- Max:
- Sets how far the camera can rotate the other way
- Amount of positive rotation to allow
- Range:
- 0.00 to 3600 degrees
- 0 = infinite rotation
- 0.00 to 3600 degrees
- Sets how far the camera can rotate the other way
- Object Axis
- Use the mouse movement to rotate the object around the selected axis
- X Axis:
- Rotate the object around the X Axis
- Y Axis:
- Rotate the object around the Y Axis
- Z Axis:
- Rotate the object around the Z Axis
- Use the mouse movement to rotate the object around the selected axis
- Local:
- Enabled:
- Use the object's axis
- Disabled:
- Use the world axis
- Enabled:
- Reset:
- Enabled:
- Return the mouse cursor's X position to the center of the screen when the mouse stops moving
- Disabled:
- Don't return the mouse cursor's X position to the center of the screen when the mouse stops moving
- Enabled:
Use Y Axis:
- Enabled:
- Use movement on mouse's Y direction to rotate the camera
- Disabled:
- Don't use the movement on the mouse's Y direction to rotate the camera
- Sensitivity:
- Amount camera rotates when the mouse is moved in the Y direction
- Range:
- -100.00 to 100.00
- Amount camera rotates when the mouse is moved in the Y direction
- Threshold:
- Amount the mouse has to move in the Y direction before the camera rotates
- Range:
- 0.00 to 0.50
- Amount the mouse has to move in the Y direction before the camera rotates
- Min:
- Sets how far the camera can rotate one way
- Amount of negative rotation to allow
- Range:
- -3600.00 to 0.00 degrees
- 0 = infinite rotation
- -3600.00 to 0.00 degrees
- Sets how far the camera can rotate one way
- Max:
- Sets how far the camera can rotate the other way
- Amount of positive rotation to allow
- Range:
- 0.00 to 3600 degrees
- 0 = infinite rotation
- 0.00 to 3600 degrees
- Sets how far the camera can rotate the other way
- Object Axis
- Use the mouse movement to rotate the object around the selected axis
- X Axis:
- Rotate the object around the X Axis
- Y Axis:
- Rotate the object around the Y Axis
- Z Axis:
- Rotate the object around the Z Axis
- Use the mouse movement to rotate the object around the selected axis
- Local:
- Enabled:
- Use the object's axis
- Disabled:
- Use the world axis
- Enabled:
- Reset:
- Enabled:
- Return the mouse cursor's Y position to the center of the screen when the mouse stops moving
- Disabled:
- Don't return the mouse cursor's Y position to the center of the screen when the mouse stops moving
- Enabled:
Note:
- Mouse X direction: left/right
- Mouse Y direction: front/back


Mouse:
- The type of Actuator
Name:
- Actuator name
Pin:
- Enabled:
- Always display the Actuator
- Disabled:
- Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
- Enabled:
- Actuator is turned on
- Disabled:
- Actuator is turned off
Note:
- Actuators can be connected to more than one controller
- Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)