- Parent Actuator Menu
- Remove Parent
- Set Parent


Scene: Remove Parent
- Removes the parent game object
Note:
- Child Object:
- A game object that is parented to another game object
- A child object inherits all of the constraints and attributes that belong to the parent object
- A game object that is parented to another game object
- Parent Object:
- A game object that has another game object parented to it


Parent:
- The type of Actuator
Name:
- Actuator name
Pin:
- Enabled:
- Always display the Actuator
- Disabled:
- Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
- Enabled:
- Actuator is turned on
- Disabled:
- Actuator is turned off
Note:
- Actuators can be connected to more than one controller
- Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)