

Mode: Add
- Adds the Value to the selected game object property
Property:
- Name of the game object property that you want to add the Value to
- Property Types:
- Integer
- Float
- String
- Timer
- Integer
Value:
- The value you want to add to the selected game object property
- Value and Property must be the same type
- Put quotation marks (" or ') around the value to added to a string property
Note:
- Property has to be on the same object as the actuator


Property:
- The type of Actuator
Name:
- Actuator name
Pin:
- Enabled:
- Always display the Actuator
- Disabled:
- Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
- Enabled:
- Actuator is turned on
- Disabled:
- Actuator is turned off
Note:
- Actuators can be connected to more than one controller
- Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)