Property Actuator: Add

Mode: Add
  • Adds the Value to the selected game object property
Property:
  • Name of the game object property that you want to add the Value to
     
  • Property Types: 
    • Integer
       
    • Float
       
    • String
       
    • Timer
Value:
  • The value you want to add to the selected game object property
     
  • Value and Property must be the same type
     
  • Put quotation marks (" or ') around the value to added to a string property
Note:
  • Property has to be on the same object as the actuator
Property:
  • The type of Actuator
Name:
  • Actuator name
Pin:
  • Enabled: 
    • Always display the Actuator
  • Disabled: 
    • Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
  • Enabled:
    • Actuator is turned on
  • Disabled:
    • Actuator is turned off
Note:
  • Actuators can be connected to more than one controller
     
  • Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)