Random Actuator: Bool Bemoulli

Bool Bemoulli:
  • Random generator returns True or False
     
  • Chance of it being TRUE or FALSE is determined by a percentage you choose
Seed:
  • Starting seed for random generator
     
  • Range:
    • 0 to 300,000
       
    • 0 = not random
Distribution: Bool Bemoulli
  • Type of random generator
Property:
  • Name of the boolean property to assign the generated TRUE or FALSE
Chance:
  • Percentage that random generator will return TRUE
     
  • Random generator returns a value of between 0.0 and 1.0
     
  • Returns TRUE if it returns a value that is below the value you selected
     
  • Returns FALSE if it doesn't return a value below the value you selected
     
  • Range: 
    • 0.0 to 1.0
       
    • Set to 0.0 to always return TRUE
       
    • Set to 1.0 to always return FALSE
Note:
  • Property has to be on the same game object as the random actuator
Random:
  • The type of Actuator
Name:
  • Actuator name
Pin:
  • Enabled: 
    • Always display the Actuator
  • Disabled: 
    • Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
  • Enabled:
    • Actuator is turned on
  • Disabled:
    • Actuator is turned off
Note:
  • Actuators can be connected to more than one controller
     
  • Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)