- Random Actuator Menu


Bool Bemoulli:
- Random generator returns True or False
- Chance of it being TRUE or FALSE is determined by a percentage you choose
Seed:
- Starting seed for random generator
- Range:
- 0 to 300,000
- 0 = not random
- 0 to 300,000
Distribution: Bool Bemoulli
- Type of random generator
Property:
- Name of the boolean property to assign the generated TRUE or FALSE
Chance:
- Percentage that random generator will return TRUE
- Random generator returns a value of between 0.0 and 1.0
- Returns TRUE if it returns a value that is below the value you selected
- Returns FALSE if it doesn't return a value below the value you selected
- Range:
- 0.0 to 1.0
- Set to 0.0 to always return TRUE
- Set to 1.0 to always return FALSE
- 0.0 to 1.0
Note:
- Property has to be on the same game object as the random actuator


Random:
- The type of Actuator
Name:
- Actuator name
Pin:
- Enabled:
- Always display the Actuator
- Disabled:
- Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
- Enabled:
- Actuator is turned on
- Disabled:
- Actuator is turned off
Note:
- Actuators can be connected to more than one controller
- Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)