Sound Actuator: Loop Bidirectional

Loop Bidirectional:
  • Plays the sound file from start to finish.  Then finish to start.  Over and over.
     
  • Receives a positive pulse: 
    • Starts playing the sound file from the beginning
  • Receives a negative pulse:
    • Keeps playing the sound file until it reaches the end, then stops playing
Sound File:
  • Name of the sound file
Play Mode:
  • Loop Bidirectional
Volume:
  • Volume to play the selected sound file
     
  • Range:
    • 0.00 to 2.00
Pitch:
  • Speed to play the sound file
     
  • Range:
    • -12.00 to 12.00
       
    • -12.00 = Lowest pitch (sound played slowly)
       
    • 12.00 = Highest pitch (sound played fast)
3D Sound:
  • Enabled:
    • Sound volume changes with distance
  • Disabled:
    • Sound volume never changes
Minimum Gain:
  • Minimum volume of the 3D sound
     
  • Range:
    • 0.00 to 1.00
Maximum Gain:
  • Maximum volume of the 3D sound
     
  • Range:
    • 0.00 to 1.00
Reference Distance:
  • Distance you have to be for the 3D sound to be at maximum volume
     
  • Range:
    • 0.00 to 10,000.00
Maximum Distance:
  • Maximum distance at which you can hear the 3D sound
     
  • Range:
    • 0.00 to 10,000.00
Rolloff:
  • How fast the 3D sound volume drops off with distance
     
  • Range:
    • 0.00 to 5.00
Cone Outer Gain:
  • 3D volume in the outer cone
Cone Outer Angle:
  • Angle of the outer cone
     
  • Range: 
    • 0.00 to 360.00
Cone Inner Angle:
  • Angle of the inner cone
     
  • Range: 
    • 0.00 to 360.00
Note:
  • Supported sound formats:
    • wav, ogg, mp3, flac, aif
Sound:
  • The type of Actuator
Name:
  • Actuator name
Pin:
  • Enabled: 
    • Always display the Actuator
  • Disabled: 
    • Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
  • Enabled:
    • Actuator is turned on
  • Disabled:
    • Actuator is turned off
Note:
  • Actuators can be connected to more than one controller
     
  • Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)