- Sound Actuator Menu
- Loop Bidirectional
- Loop Bidirectional Stop
- Loop End
- Loop Stop
- Play End
- Play Stop


Loop Bidirectional:
- Plays the sound file from start to finish. Then finish to start. Over and over.
- Receives a positive pulse:
- Starts playing the sound file from the beginning
- Receives a negative pulse:
- Keeps playing the sound file until it reaches the end, then stops playing
Sound File:
- Name of the sound file
Play Mode:
- Loop Bidirectional
Volume:
- Volume to play the selected sound file
- Range:
- 0.00 to 2.00
Pitch:
- Speed to play the sound file
- Range:
- -12.00 to 12.00
- -12.00 = Lowest pitch (sound played slowly)
- 12.00 = Highest pitch (sound played fast)
- -12.00 to 12.00
3D Sound:
- Enabled:
- Sound volume changes with distance
- Disabled:
- Sound volume never changes
Minimum Gain:
- Minimum volume of the 3D sound
- Range:
- 0.00 to 1.00
Maximum Gain:
- Maximum volume of the 3D sound
- Range:
- 0.00 to 1.00
Reference Distance:
- Distance you have to be for the 3D sound to be at maximum volume
- Range:
- 0.00 to 10,000.00
Maximum Distance:
- Maximum distance at which you can hear the 3D sound
- Range:
- 0.00 to 10,000.00
Rolloff:
- How fast the 3D sound volume drops off with distance
- Range:
- 0.00 to 5.00
Cone Outer Gain:
- 3D volume in the outer cone
Cone Outer Angle:
- Angle of the outer cone
- Range:
- 0.00 to 360.00
Cone Inner Angle:
- Angle of the inner cone
- Range:
- 0.00 to 360.00
Note:
- Supported sound formats:
- wav, ogg, mp3, flac, aif


Sound:
- The type of Actuator
Name:
- Actuator name
Pin:
- Enabled:
- Always display the Actuator
- Disabled:
- Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
- Enabled:
- Actuator is turned on
- Disabled:
- Actuator is turned off
Note:
- Actuators can be connected to more than one controller
- Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)