- Steering Actuator Menu
- Flee
- Path following
- Seek


Flee:
- Moves directly away from the Target Object
- Doesn't try to avoid obstacles
Behavior:
- Flee
Target Object:
- The game object to flee
Navigation Mesh Object:
- Used by the Steering Actuator -- Path following
Dist:
- The maximum distance for the game object to flee the Target Object
- Range:
- 0.00 to 1,000.00
Velocity:
- The velocity used to flee the Target Object
- Range:
- 0.00 to 1,000.00
Acceleration:
- The maximum acceleration to use when fleeing the Target Object
- Range:
- 0.00 to 1,000.00
Turn Speed:
- The maximum turning speed to use when fleeing the Target Object
- Range:
- 0.00 to 720.00
Facing:
- Enabled:
- Set a game object axis that always faces away from the Target Object
- Disabled:
- Don't set a game object axis to always face away from the Target Object
Axis:
- The game object axis that always faces away from the Target Object
- Axis:
- X axis
- Y axis
- Z axis
- -X axis
- -Y axis
- -Z axis
- X axis
Axis N:
- Enabled:
- Use the normal of the Navigation Mesh to align the up vector of the game object
- Disabled:
- Don't use the normal of the Navigation Mesh to align the up vector to the game object
Self Terminated:
- Enabled:
- Stops running away once it reaches the maximum distance from the Target Object
- Won't run away again even if the Target Object approaches closer than the maximum distance
- Stops running away once it reaches the maximum distance from the Target Object
- Disabled:
- Stops running away once it reaches the maximum distance from the Target Object
- Will run away again if the Target Object approaches closer than the maximum distance
- Stops running away once it reaches the maximum distance from the Target Object
Lock Z Velocity:
- Enabled:
- Disable linear motion simulation on the Z axis
- Disabled:
- Enable linear motion simulation on the Z axis
Visualize:
- Used by the Steering Actuator -- Path following


Steering:
- The type of Actuator
Name:
- Actuator name
Pin:
- Enabled:
- Always display the Actuator
- Disabled:
- Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
- Enabled:
- Actuator is turned on
- Disabled:
- Actuator is turned off
Note:
- Actuators can be connected to more than one controller
- Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)