Steering Actuator: Flee

Flee:
  • Moves directly away from the Target Object
     
  • Doesn't try to avoid obstacles
Behavior:
  • Flee
Target Object:
  • The game object to flee
Navigation Mesh Object:
  • Used by the Steering Actuator -- Path following
Dist:
  • The maximum distance for the game object to flee the Target Object
     
  • Range:
    • 0.00 to 1,000.00
Velocity:
  • The velocity used to flee the Target Object
     
  • Range:
    • 0.00 to 1,000.00
Acceleration:
  • The maximum acceleration to use when fleeing the Target Object
     
  • Range:
    • 0.00 to 1,000.00
Turn Speed:
  • The maximum turning speed to use when fleeing the Target Object
     
  • Range:
    • 0.00 to 720.00
Facing:
  • Enabled:
    • Set a game object axis that always faces away from the Target Object
  • Disabled:
    • Don't set a game object axis to always face away from the Target Object
Axis:
  • The game object axis that always faces away from the Target Object
     
  • Axis:
    • X axis
       
    • Y axis
       
    • Z axis
       
    • -X axis
       
    • -Y axis
       
    • -Z axis
Axis N:
  • Enabled:
    • Use the normal of the Navigation Mesh to align the up vector of the game object
  • Disabled:
    • Don't use the normal of the Navigation Mesh to align the up vector to the game object
Self Terminated:
  • Enabled:
    • Stops running away once it reaches the maximum distance from the Target Object
       
    • Won't run away again even if the Target Object approaches closer than the maximum distance
  • Disabled:
    • Stops running away once it reaches the maximum distance from the Target Object
       
    • Will run away again if the Target Object approaches closer than the maximum distance
Lock Z Velocity:
  • Enabled:
    • Disable linear motion simulation on the Z axis
  • Disabled:
    • Enable linear motion simulation on the Z axis
Visualize:
  • Used by the Steering Actuator -- Path following
Steering:
  • The type of Actuator
Name:
  • Actuator name
Pin:
  • Enabled: 
    • Always display the Actuator
  • Disabled: 
    • Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
  • Enabled:
    • Actuator is turned on
  • Disabled:
    • Actuator is turned off
Note:
  • Actuators can be connected to more than one controller
     
  • Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)