Visibility Actuator

Visibility Actuator:
  • Makes the mesh of the game object visible/invisible
Visible:
  • Enabled:
    • Makes the game object mesh visible
  • Disabled:
    • Makes the game object mesh invisible
Occlusion:
  • Enabled:
    • Game objects hidden by this game object aren't sent to the GPU
  • Disabled:
    • Game objects hidden by this game object are still sent to the GPU
Children:
  • Enabled:
    • Includes the children of the game object
  • Disabled:
    • Doesn't include the children of the game object
Visibility:
  • The type of Actuator
Name:
  • Actuator name
Pin:
  • Enabled: 
    • Always display the Actuator
  • Disabled: 
    • Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
  • Enabled:
    • Actuator is turned on
  • Disabled:
    • Actuator is turned off
Note:
  • Actuators can be connected to more than one controller
     
  • Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)