

Visibility Actuator:
- Makes the mesh of the game object visible/invisible
Visible:
- Enabled:
- Makes the game object mesh visible
- Disabled:
- Makes the game object mesh invisible
Occlusion:
- Enabled:
- Game objects hidden by this game object aren't sent to the GPU
- Disabled:
- Game objects hidden by this game object are still sent to the GPU
Children:
- Enabled:
- Includes the children of the game object
- Disabled:
- Doesn't include the children of the game object


Visibility:
- The type of Actuator
Name:
- Actuator name
Pin:
- Enabled:
- Always display the Actuator
- Disabled:
- Only display when the State Mask group the Actuator is linked to is being displayed
Checkbox:
- Enabled:
- Actuator is turned on
- Disabled:
- Actuator is turned off
Note:
- Actuators can be connected to more than one controller
- Actuators connected to a controller(s) belong to the same State Mask group(s) as the controller(s)