Mouse Over Any: Material

Mouse Over Any: Material
  • Sensor is triggered when the mouse cursor passes over a game object with the selected Material
     
  • Mouse cursor isn't over a game object with the Material:
    • Moving the mouse cursor over a game object with the Material: 
      • One positive pulse will be sent to the connected controller(s)
  • Mouse cursor is over a game object with the Material:
    • Moving the mouse cursor directly onto another game object with the Material:
      • No pulse sent (negative or positive)
  • Moving the mouse cursor off all game objects with the Material:
    • One negative pulse will be sent to the connected controller(s)
Mouse Event:
  • Actions that trigger the Mouse Sensor
    • Left Button
       
    • Middle Button
       
    • Right Button
       
    • Wheel Up
       
    • Wheel Down
       
    • Movement
       
    • Mouse Over
       
    • Mouse Over Any
Pulse:
  • Enabled:
    • Mouse cursor not over with a game object with the selected material:
      • Mouse cursor moves over a game object with the selected material:
        • One positive pulse is sent to the connected controller(s)
    • Mouse cursor over a game object with the selected material:
      • Mouse cursor moves directly to a different game object with the material:
        • One positive pulse is sent to the connected controller(s)
           
        • No negative pulse is sent
    • Mouse cursor moves off all game objects with the selected material:
      • One negative pulse is sent to the connected controller(s)
  • Disabled:
    • Mouse cursor not over with a game object with the selected material:
      • Mouse cursor moves over a game object with the selected material:
        • One positive pulse is sent to the connected controller(s)
    • Mouse cursor over a game object with the selected material:
      • Mouse cursor moves directly to a different game object with the selected material:
        • No pulse sent
    • Mouse cursor moves off all game objects with the selected material:
      • One negative pulse is sent to the connected controller(s)
Material:
  • Toggle between using a Material or Property
Material Name:
  • Material that triggers the Mouse Over Any Sensor
     
  • Leave blank to react to all Materials
X-Ray:
  • Toggle button for X-Ray option
     
  • Enabled:
    • Allows the sensor to see through game objects that don't have the selected Material
  • Disabled:
    • Sensor can't see through game objects
Mouse:
  • The type of Sensor
Name:
  • Sensor name
Pin:
  • Enabled: 
    • Always display the Sensor
  • Disabled: 
    • Only display when the State Mask group the Sensor is linked to is being displayed
Checkbox:
  • Enabled:
    • Sensor is turned on
  • Disabled:
    • Sensor is turned off
True Level Trigger:
  • Enabled:
    • Mouse cursor moved onto a game object with the selected Material:
      • Sends a positive pulse to the connected controller(s) with each logic tic
    • Mouse cursor moved off all game objects with the selected Material:
      • Sends one negative pulse to the connected controller(s)
    • Mouse cursor not over a game object with the selected Material:
      • No pulse sent
  • Disabled:
    • Mouse cursor moves onto a game object with the selected Material:
      • Sends one positive pulse to the connected controller(s)
    • Mouse cursor moved off all game objects with the selected Material:
      • Sends one negative pulse to the connected controller(s)
    • Mouse cursor not over a game object with the selected Material:
      • No pulse sent
  • The default logic tic rate is 60 per second
False Level Trigger:
  • Enabled:
    • Mouse cursor moved onto a game object with the selected Material:
      • Sends one positive pulse to the connected controller(s)
    • Mouse cursor moved off all game objects with the selected Material:
      • Sends a negative pulse to the connected controller(s) with each logic tic
    • Mouse cursor not over a game object with the selected Material:
      • Sends a negative pulse to the connected controller(s) with each logic tic
  • Disabled:
    • Mouse cursor moved onto a game object with the selected Material:
      • Sends one positive pulse to the connected controller(s)
    • Mouse cursor moved off all game objects with the selected Material:
      • Sends one negative pulse to the connected controller(s)
    • Mouse cursor not over a game object with the selected Material:
      • No pulse sent
  • The default logic tic rate is 60 per second
Skip:
  • Used with True Level Trigger and False Level Trigger
     
  • Skips the number of logic tics entered before sending the next pulse.
Level:
  • Enabled:
    • Switching from a State Mask group the sensor belongs to to a State Mask group it doesn't belong to:
      • Sensor is deactivated
    • Switching from a State Mask group the sensor doesn't belong to to a State Mask group it belongs to:
      • Sensor is activated. Uses the last input it received before being deactivated
  • Disabled:
    • Switching from a State Mask group the sensor belongs to to a State Mask group it doesn't belong to:
      • Sensor is deactivated
    • Switching from a State Mask group the sensor doesn't belong to to a State Mask group it belongs to:
      • Sensor is activated
Tap:
  • Enabled:
    • Mouse cursor over a game object with the selected Material: 
      • A positive pulse is immediately followed by a negative pulse (next frame)
    • Mouse cursor moved off all game objects with the selected Material:
      • No pulse sent
    • Mouse cursor not over a game object with the selected Material:
      • No pulse sent
  • Disabled:
    • Mouse cursor over a game object with the selected Material:
      • One positive pulse is sent to the connected controller(s)
    • Mouse cursor moved off all game objects with the selected Material:
      • One negative pulse is sent to the connected controller(s)
    • Mouse not over a game object with the selected Material:
      • No pulse sent
Invert:
  • Inverts the output of the triggers.
     
  • A positive trigger event sends a negative pulse.
     
  • A negative trigger event sends a positive pulse.
Note:
  • Sensors can be connected to more than one controller
     
  • Sensors connected to a controller(s) belong to the same State Mask group(s) as the controller(s)