

Near Sensor
- Near Sensor detects a game object with actor enabled:
- Not already detecting a game object with actor enabled:
- One positive pulse is sent to the connected controller(s)
- Already detecting a game object with actor enabled:
- No pulse sent
- Not already detecting a game object with actor enabled:
- Near Sensor is reset when all game objects with actor enabled are no longer detected:
- One negative pulse is sent to the connected controller(s)
Property:
- Only objects with Actor enabled with this Property will trigger/reset the Near sensor
- Leave blank to react to all objects with Actor enabled
Distance:
- Distance from the object center that will trigger the Near sensor
Reset Distance:
- Distance from the object center that will reset a Near sensor
Note:
- Near Sensor can't be blocked. Sees through walls etc.
- Only detects game objects that have Actor enabled.
- Properties menu >> Physics button >> Physics tab >> Actor


Near:
- The type of Sensor
Name:
- Sensor name
Pin:
- Enabled:
- Always display the Sensor
- Disabled:
- Only display when the State Mask group the Sensor is linked to is being displayed
Checkbox:
- Enabled:
- Sensor is turned on
- Disabled:
- Sensor is turned off
True Level Trigger:
- Enabled:
- Near Sensor detects a game object with actor enabled:
- Sends a positive pulse to the connected controller(s) with each logic tic
- Last game object with actor enabled moved out of range:
- Sends one negative pulse to connected controller(s)
- Near Sensor detects a game object with actor enabled:
- Disabled:
- Near Sensor detects a game object with actor enabled:
- Not already detecting a game object with actor enabled:
- Sends one positive pulse to the connected controller(s)
- Already detecting a game object with actor enabled:
- No pulse sent
- Not already detecting a game object with actor enabled:
- Last game object with actor enabled moved out of range:
- Sends one negative pulse to the connected controller(s)
- Near Sensor detects a game object with actor enabled:
- The default logic tic rate is 60 per second
False Level Trigger:
- Enabled:
- Near Sensor detects a game object with actor enabled:
- Not already detecting a game object with actor enabled:
- Sends a positive pulse to the connected controller(s)
- Already detecting a game object with actor enabled:
- No pulse sent
- Not already detecting a game object with actor enabled:
- Last game object with actor enabled moved out of range:
- Sends one negative pulse to the connected controller(s) with each logic tic
- No game objects with actor enabled are detected:
- Sends one negative pulse to the connected controller(s) with each logic tic
- Near Sensor detects a game object with actor enabled:
- Disabled:
- Near Sensor detects a game object with actor enabled:
- Not already detecting a game object with actor enabled:
- Sends a positive pulse to the connected controller(s)
- Already detecting a game object with actor enabled:
- No pulse sent
- Not already detecting a game object with actor enabled:
- Last game object with actor enabled moved out of range:
- Sends one negative pulse to connected controller(s)
- No game objects with actor enabled are detected:
- No pulse sent to the connected controller(s)
- Near Sensor detects a game object with actor enabled:
- The default logic tic rate is 60 per second
Skip:
- Used with True Level Trigger and False Level Trigger
- Skips the number of logic tics entered before sending the next pulse
Level:
- Enabled:
- Switching from a State Mask group the sensor belongs to to a State Mask group it doesn't belong to:
- Sensor is deactivated
- Switching from a State Mask group the sensor doesn't belong to to a State Mask group it belongs to:
- Sensor is activated
- Uses last input received before being deactivated
- Sensor is activated
- Switching from a State Mask group the sensor belongs to to a State Mask group it doesn't belong to:
- Disabled:
- Switching from a State Mask group the sensor belongs to to a State Mask group it doesn't belong to:
- Disabled: Sensor is deactivated
- Switching from a State Mask group the sensor doesn't belong to to a State Mask group it belongs to:
- Disabled: Sensor is activated
- Switching from a State Mask group the sensor belongs to to a State Mask group it doesn't belong to:
Tap:
- Enabled:
- Near Sensor detects a game object with actor enabled:
- Not already detecting a game object with actor enabled:
- A positive pulse is immediately followed by a negative pulse (next frame)
- Already detecting a game object with actor enabled:
- No pulse sent
- Not already detecting a game object with actor enabled:
- Last game object with actor enabled moved out of range:
- No pulse is sent
- Near Sensor detects a game object with actor enabled:
- Disabled:
- Near Sensor detects a game object with actor enabled:
- Not already detecting a game object with actor enabled:
- Sends a positive pulse to the connected controller(s)
- Already detecting a game object with actor enabled:
- No pulse sent
- Not already detecting a game object with actor enabled:
- Last game object with actor enabled moved out of range:
- Sends one negative pulse to connected controller(s)
- Near Sensor detects a game object with actor enabled:
- True Level Trigger enabled and Skip = 0:
- Never has a chance to send a negative pulse
Invert:
- Inverts the output of the triggers.
- A positive trigger event sends a negative pulse.
- A negative trigger event sends a positive pulse.
Note:
- Sensors can be connected to more than one controller
- Sensors connected to a controller(s) belong to the same State Mask group(s) as the controller(s)